😨Cowardice Clause

Takes place only if a nation refuses to fight and continues to run for the purpose of prolonging the conflict to make it undesirable for 7 or more days.

The timer until the Cowardice Clause activates resets after a complete proper battle has occurred.

  • A complete proper battle = clear results (one casualty minimum).

Once the clause is active:

  • The invading country can build inside the nation refusing to fight

    • These builds cannot be griefed or have items stolen from them UNLESS the invaders are expelled

  • The invading country can steal even when the cowering nation's members are not online

  • The invaders MUST be expelled within 3 days (by winning the war through capitulation)

    • If the nation fails to expel the invaders, the invading nation wins the war by default and is unconditionally surrendered to the winning nation

    • The leader of the losing country can be jailed for some time as well depending on the severity of the cowardice

    • For every kill the cowering nation gets on the invading nation, the timer to expel the invaders is increased by 1 day

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