π€΅Geopolitical Regulations
These regulations facilitate general etiquette and protections for nations.
Regular NAPs (Non-aggression Pacts) expire 5 days after the declaration
Disrupting a NAP is a war crime against the aggressors
Max alliances per country: 2
Not respecting war demands results in imprisonment
A revolution has the same properties as a war
Kicking the leader of the revolt from the country is seen as a loss & they can ask for any demands
Revolution can only take place 3 days after the result of a war
The revolution leader receives 5-day imprisonment if they lose
You can disrupt a permanent NAP if someone attacks your ally
Nations declaring neutrality must remain that way for 14 days minimum
Neutral countries cannot have any alliances
Existing alliances are voided for the duration of the neutrality
You can only mine in your country
Exception: You can mine near if the territory is neighboring you or your country is small in land size
You canβt set up your home in a country you donβt own. Only a war base is allowed during war
Owners of the land reserve the right to remove any builds and take any items in their land that was created by foreigners without consent
Attacking any nation that's under a grace period is a war crime
In the event that this occurs, the server administrator will ask the attacking nation(s) to cease their illegal conflict and repay any damages that may have resulted from the conflict
Depending on the severity, a server warning and/or harsh punishments from staff may be given
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