---
description: >-
  Takes place only if a nation refuses to fight and continues to run for the
  purpose of prolonging the conflict to make it undesirable for 7 or more days.
---

# Cowardice Clause

{% hint style="info" %}
The timer until the Cowardice Clause activates resets after a complete proper battle has occurred.

* A complete proper battle = clear results (one casualty minimum).
{% endhint %}

**Once the clause is active:**

* **The invading country can build inside the nation refusing to fight**
  * These builds cannot be griefed or have items stolen from them UNLESS the invaders are expelled
* **The invading country can steal even when the cowering nation's members are not online**
* **The invaders MUST be expelled within 3 days (by winning the war through capitulation)**
  * If the nation fails to expel the invaders, the invading nation wins the war by default and is unconditionally surrendered to the winning nation
  * The leader of the losing country can be jailed for some time as well depending on the severity of the cowardice
  * For every kill the cowering nation gets on the invading nation, the timer to expel the invaders is increased by 1 day
